OS: Windows 2000 5.0 (Build: 2195) CPU: GenuineIntel Unknown processor @ 1794 MHz with 383MB RAM Video: NVIDIA GeForce2 MX/MX 400 (2942) Assertion failed: GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:UnClass.cpp] [Line: 855] History: UClass::Bind <- (Class LineageWarriors.AnimNotify_SwimSound10) <- ULinkerLoad::CreateExport <- (AnimNotify_SwimSound10 ) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad12 )) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation LineageWarriors.MFighter_anim) <- LoadObject <- (MeshAnimation LineageWarriors.MFighter_anim == / ) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::ProcessEvent <- (GameInfo Entry.GameInfo0, Function Engine.GameInfo.L2NetLogin) <- ULevel::SpawnPlayActor <- UGameEngine::Init <- InitEngine 这是什么意思